﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameMapTile : MonoBehaviour
{

    EnumTile tileType;

    Material material;

    public void Initialize( EnumTile type, Material material)
    {
        this.tileType = type;
        this.GetComponent<MeshRenderer>().material = material;

    }
    
}
